Bishop Madri

World-wise archer haunted by prophetic visions.

Description:

NAME: Bishop Madri
RACE: Half Elf
CLASS: Seeker/Commander
LEVEL: “4”
STRCONDEXINTWISCHA
Score151219101510
Mod214020
+LVL658464
Armor ClassPhysical DefenseMental Defense
18/191716
Hit PointsRecoveriesRecovery Roll
4884d8+1
Attackhitmiss
melee+ 74d8 + 33
ranged+ 84d10 + 43
One Unique ThingIcon Relationships
I hear voices that tell me the truth.Knights of Solamnia: Conflicted 1
League of Adventurers: Positive 2
BackgroundsClass Features
Seeker of Ancient Secrets 5+RELENTLESS HUNTER
Former Ranger 4+ -Ranged Basic damage 1d10
Mercenary Troubleshooter 1+-Keen Hunter boon
Once an outlaw 2+Commands
Son of a bartender +1Tactics
Weigh the Odds
Fight from the Front

Talents


Seeker: Knowledge Seeker
You gain the Seeker background (or some similar equivalent that fits with your character’s story) at its
maximum bonus of +5, without having to spend normal background points on it. Unlike a ranger with the
Tracker talent, you can only seek out lore, knowledge, or arcana.
Seeker: Cunning Stalker
When you roll initiative, you can designate the most dangerous non-mook foe as your quarry until the end
of the battle or until it drops. Your crit range on quarry is +2, and you gain +2 to hit against it. In addition, you
can always spend a move action to learn the approximate location of your quarry. While you have an enemy
quarried, you take -2 to hit other enemies.
Spirit Boon: Retribution Shot. Use this boon as a quick action. Until the end of the battle, you gain a
bonus to damage rolls equal to your Constitution modifier + your level, multiplied by
the number of times your quarry has damaged you with an attack this battle.
This multiplier increases as your quarry continues to attack you.

Commander: Strategist
You rely on perception, intuition, and common sense as a
commander instead of charismatic presence. Any time an element
of the commander class refers to Charisma, you can replace that
element with a reference to Wisdom.
In addition, one battle per day, you can reroll your initiative
if you don’t like the first result. You must take the re-rolled result.

Feats


1Precise Shot
Attacks at engaged enemies will no longer hit allies.
2Relentless Hunter- Adventurer
Seeker ranged basic attacks may now target PD instead of AC
3 Cunning Stalker- Adventurer
Seeker attacks against quarry target have a crit range of 17
4Deflecting Shot- Adventuer
If the enemy’s next attack against AC or PD is a natural odd roll, it takes half damage from its own attack.

Powers


RacialSurprising
Once per battle, subtract one from the natural result of
one of your own d20 rolls
Trick
Shots
Follow-up Strike (crusader)Inevitable Shot (High Druid)
Flexible melee or ranged attack
Triggering Roll: Natural 16+ hit
Effect: After resolving your first attack, make another
basic attack against the target you hit.
Flexible ranged attack
Triggering Roll: Natural even miss
Effect: Instead of dealing miss damage, reroll the
attack against a different target near the first.
Deflecting Shot
Flexible ranged attack
Triggering Roll: Any odd roll
Effect: The target’s next attack against an ally’s AC or PD does half damage.
Spirit
Boons
Arrow of FateResourceful Stalker
Use this spirit boon when you miss with a rerolled attack
with this trick shot. Deal one die of WEAPON damage per
point on the escalation die to a third enemy that wasn’t
either of the original targets. This can exceed your normal
WEAPON damage by up to two dice.
Use this boon as a standard action. You can use one
adventurer-tier trick shot you know; the initial target of
the trick shot must be your quarry.
Keen Hunter
Use this boon when you hit with a ranged or thrown weapon.
One target you hit is vulnerable until the end of your next turn.
TacticsBasic Tactical StrikeEnforce Clarity
Quick Action * Recharge 11 after battle
Target: One Ally
Effect: The target may make a basic attack as a free action.
Quick Action * Recharge 16 after battle
Target: One Nearby Ally
Effect: One non-last-gasp effect on the target ends
(including ones that don’t require a save)
CommandsRally NowTry Again
Interrupt * 1 command point
Target: One nearby ally on their turn
Special: Spend an extra CP to target unconscious ally
Effect: Target can rally as a free action this turn.
If it’s their 2nd+ rally, they still need to succeed on the save.)
Interrupt Action * 2 command points
Target: One nearby ally that made an attack roll (on their turn)
Effect: The target can reroll the attack but must use the new result.
Save Now!Hit Harder
Interrupt action * 1 command point
Target: One nearby ally (on the ally’s turn)
Effect: The target can roll a save against a save ends effect
Interrupt action * Cost: 1 command point
Target: One nearby ally who hits with an attack (on the ally’s turn)
Effect: The target can reroll any of the damage dice. They must
accept the rerolled result.

Bio:

Equipment:

Elf-bow
shield
Wyrmslayer Sword
Haughty weapon- when you attack the most dangerous enemy in an encounter, you deal +1d4 damage per tier to it.
-Quirk: challenges others to improvised contests.

Bishop Madri

Chronicle Aronhiawakhon